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Description
A puzzle game where seven different types of blocks continuously
fall from above and you must arrange them to make horizontal
rows of bricks. Completing any row causes those blocks to
disappear and the rest above move downwards (completing
four rows at once is called a Tetris). The blocks above
gradually fall faster and the game is over when the screen
fills up and blocks can no longer fall from the top.
Game Introduction
You must arrange bricks to form rows without the 'wall'
getting too high, or it's game over. You can rotate bricks
so that they fit into the wall and once a row is complete
it will disappear, thus lowering the wall. Eliminated rows
will lower the number of lines you need to complete a level.
Bricks fall faster in the higher levels and sometimes there
are already bricks in the field that block your path. Often,
when you try to make a Tetris (four rows of lines that are
removed at once), you end up waiting a long time for the
long red brick (the only way of completing a Tetris). It
is interesting to note that every brick is made up of exactly
four blocks.
Technical
The game uses a 6502 microprocessor and two Atari Pokey
sound chips. Game settings and the top six high scores are
saved in EEROM (Electrically Erasable ROM). The game only
uses font-mapped graphics; there are no sprite graphics.
Trivia
The original designer is a Russian programmer called Alexey
Pazhitnov, which is why the artwork has Russian buildings
and dancers.
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